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Showing posts from December, 2017

Cultural Industries

Cultural Industries 1) What does the term 'Cultural Industries' actually refer to?   The term cultural industries refers to the creation, production and distribution of the media. Some examples of the cultural industries are film, television and music. They are knowledge based and require a lot of people in their production, therefore they do produce a lot of wealth and economic growth, as well as allowing artists to express themselves. 2) What does Hesmondhalgh identify regarding the societies in which the cultural industries are highly profitable? - Broadcasting: radio, television (cable, digital and satellite) - Film industries: including the dissemination of film on video/DVD/ television - Music industries: recording, publishing and live performance - Print and electronic publishing: books, online databases,information services, magazines and newspapers - Video and computer games: or digital games as some commentators refer to them - Advertising, marketing

Industries - Ownership and control blog task

  1) Type up your research notes from the lesson - what did you find out about your allocated media conglomerate? Selection of companies: Alphabet,  The Walt Disney Company,  Comcast,  21st Century Fox,  Facebook,  Viacom,  News Corp,  Time Warner. If you were absent or don't have the notes, research any of the companies above and find examples of all the terminology outlined in the notes at the start of this blogpost.   Conglomerate ownership:   Disney are the worlds the third largest conglomerate company and own many companies such as: -Marvel -Pixar -Lucasfilm -ABC -Hotels in Disneyland   2) Do you agree that governments should prevent media conglomerates from becoming too dominant? Write an argument that looks at both sides of this debate. I think that from one perspective it should be said that many of the large companies have worked hard to get to the position which they are in, however it prevents many of the smaller companies from even having a chance as the la

Industies - Regulation

1) What is regulation and why do media industries need to be regulated? Systems of regulation are required to provide rules and regulations to ensure that organisations operate fairly. the government passed the video recordings act in 1984, which introduced regulation to the video market for the first time. Cinema style classification certificates were introduced, preventing young people from obtaining material that was unsuitable for them.   2) What is OFCOM responsible for? Ofcom is an example of a statutory regulation. this means that the rules are backed up by the force of the law and anyone who were to broadcast them could be punished for breaking them by either having their license revoked or in some cases having to pay a large fine. One of the most noticeable and well known elements of code is the 'watershed' which a  law which prohibits material which is unsuitable to children to be aired on TV between the hours of 5:30am and 9pm.   3) Look at the section on th

Learner Response Assessment

1) Type up your feedback in  full  (you don't need to write the mark and grade if you want to keep this confidential). WWW: Fairly clear writing, focused on the question. EBI: Use paragraphs, revise theory - especially genre theory for Q3, including quotes and examples. 2) Read the mark scheme for this assessment carefully. Identify at least  one  potential point that you missed out on for each question in the assessment. - Questions 1- Use Barthe and Propp and examples from theory. - Question 2- Use media terminology and examples. - Question 3- Not enough knowledge of theories or use of examples. - Question 4- Go  into the details of the poster and analyse specifics and use theories. 3) Read this  exemplar response  from one of the Y12s (one of the best, which is a strong B grade).  Identify at least  one  potential point that you missed out on for each question in the assessment. - Question 1 - Could be written in more detail about Barthe's theory.

Media Factsheet 30

MEDIA FACTSHEET 30 ACTIVITY I do often play violent video games and even watch violent movies, as it is often entertaining or in trend, for example when I play games such as Call Of Duty it is often because the games are in trend so I can play with my friends. I don't however consider myself to be a violent person in real life which is why I often don't understand why people create a link with violence and how much people play violent video games. I do often see many products advertised on TV and decide that I would like to purchase the item, however it does not mean that I would necessarily buy it from that place unless I am sure that's the best deal for me, and I often decide that I would like to buy an item, however a lot of the time I don't actually end up actually purchasing the item. I have not actually seen a documentary which has drawn attention to something I feel strongly about at the moment. ACTIVITY The Columbine High School shootings oc